Projects

What I build when nobody is asking.

Side projects are where I practice the whole craft at once (data ingestion, reverse engineering, modelling and UI) without a deadline deciding the quality bar.

War Thunder · Tactical Replay

Live

What it is

War Thunder is a vehicle-combat game whose battle replays are stored in an undocumented binary format. This project turns those raw files into after-action reports: full scoreboards with the vehicles actually played, kill feeds, zone captures, the final score and every unit's movement (replayed over the game's own tactical maps).

How it works

Ingest
A resilient scraper follows the public squadron-battle feed and the battles played locally, downloading every replay segment from the CDN with completeness gates and retries (partial data never poisons the archive).
Decode
Rosters, kill and award packets, team tickets and unit positions (~3 samples per second) were reverse-engineered byte by byte from the recorded network stream, then validated against in-game ground truth before any value is trusted.
Replay
A canvas viewer replays every battle on the real in-game map (animated units, kill markers, a synchronized battle feed) behind a clan-searchable archive with server-side pagination.

Stack

  • C# / .NET 10
  • PostgreSQL · jsonb
  • EF Core
  • Playwright
  • Docker
  • Binary reverse engineering
  • Canvas 2D
Open the replay browser

Live data (with 1 minute of max delay)